With El Dorado, when the first Colonial Nation is formed in a Region, the Pope will use the Treaty of Tordesillas mechanic to designate that specific colonial region to the nation's overlord. These nations are able to colonize on their own, and their provinces that are adjacent an uncolonized province count as adjacent to you, and you can colonize them yourself. There are set names you can choose instead of naming it yourself, and the AI nations will use these names rather than generating new ones. Once a Colonial Nation is formed, you can name it. There are 12 Colonial Regions in the game: Colonial Brazil, Colonial Peru, Colonial La Plata, Colonial Colombia, Colonial Mexico, Colonial Louisiana, Colonial California, Colonial Eastern America, Colonial Canada, Colonial Alaska, Colonial Caribbean and Colonial Australia. As time marches on, your World Settler Increase will increase, your Colonization Range will increase, and your amount of Colonists will increase.Ĭolonial Regions are the designated areas that will form Colonial Nations when the Mother Nation holds 5 provinces in the Region. Three the maximum for nations without special ideas that add a fourth colonist. Expansion Ideas also adds a third colonist. Advances in Exploration Ideas will allow you to set up a second colony using a second colonist, allowing 2 colonies to be set up simultaneously. Certain events, Ideas, and technological advances will boost your World Settler Increase, which in turn increases how long it takes a colony to become a fully functional province, and for you to be able to colonize more. You will also notice that your colony isn't built into a fully functioning province right away, you'll have to wait until enough settlers arrive in your colony. You cannot colonize an inland province, only those on the coast. This means that you cannot colonize any other provinces without colonists. You'll notice your amount of colonists goes from 1/1 to 0/1. In order to set up a permanent colony, click on the unowned province you want to colonize, and click "send" to send your colonist. You should be able to reach the Caribbean and/or Nova Scotia, by 1492, and once you set up permanent colonies, you'll be able to expand further into the continent. Certain Idea groups, such as Expansion and Exploration make up for this over time, and extend your range. Depending on your Colonization Range, you'll only be able to explore certain areas before you cannot reach the Terra Incognita that is too far out of range. If you have the El Dorado DLC enabled, the Explorer will explore the whole region, and return to the closest port for reassignment when finished. Send your Explorer out to the first sea province you can. If you're starting at a 1444 start date, you will still probably have to wait until around 1492 to begin colonizing the New World. Colonists are vital to Colonization, because they set up the colony. The first Idea of Exploration Ideas adds a Colonist. First make sure you've taken Exploration Ideas. Colonization is easy, and the best way to expand and gain wealth outside of Europe. Colonization is a pretty important part of playing a major Western European power (Spain, Portugal, England, France).
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